Showing posts with label SSD/NAND. Show all posts
Showing posts with label SSD/NAND. Show all posts

Tuesday, 27 November 2018

So what's the story about "disaggregated" cloud computing?

The hardware community has suddenly gone wild over a new idea they call "disaggregated" cloud computing infrastructures.  I needed to talk about this in my graduate class, so I've been reading some of the papers and asking around.

If you come at the topic from distributed/cloud computing, as I do, you may have been using disaggregation to refer to a much older trend, namely the "decoupling" of control software from the hardware that performs various data and compute-intensive tasks that would otherwise burden a general purpose processor.  And this is definitely a legitimate use of the term, but as it turns out, the architecture folks are focused on a different scenario: for them, disaggregation relates to a new way of building your data center compute nodes in which you group elements with similar functionalities, using some form of micro-controller with minimal capabilities to manage components that handle storage, memory, FPGA devices, GPU, TPU, etc.  Recent work on quantum computing uses a disaggregated model too: the quantum device is like an experimental apparatus that a control program carefully configures into a specific state, then "runs", and then collects output from.

The argument is that disaggregation reduces wasted power by supporting a cleaner form of multitenancy.  For example, consider DRAM.  The “d” stands for dynamic, meaning that power is expended to keep every bit continuously refreshed.  This is a costly, heat-intensive activity, and yet your DRAM may not even be fully used (studies suggest that 40-50% would be pretty good).  If all the DRAM was in some shared rack, bin-packing could easily give you >95% utilization on the active modules, plus you could power down any unused modules.

So disaggregation as a term really can refer to pretty much any situation in which some resources are controlled from programs running "elsewhere", and where you end up with a distributed application that conceptually is a single thing, but has multiple distinct moving parts, with different subsystems specialized for different roles and often using specialized hardware as part of those roles.

At this point I'm seeing the idea as a spectrum, so perhaps it would make sense to start with the older style of control-plane/data-plane separation, say a few words about the value of such a model, and then we can look more closely at this extreme form and ask how it fits into the picture.

Control/data disaggregation is really pretty common idea and dates back quite far: even the earliest IBM mainframes had dedicated I/O coprocessors to operate disks and tapes, and talked about "I/O channels".   I could easily list five or ten other examples that have popped up during the past decade or two: very few devices lack some form of general purpose on-board computer, and we can view any such system as a form of disaggregated hardware. But the one that interests me most is the connection to Mach, at the stage when the project was publishing very actively at SOSP and was run from CMU, with various people heading it: Rick Rashid (who ultimately left to launch Microsoft Research), then Brian Bershad, and then Tom Anderson.

Mach was an amazing system, but what I find fascinating is that it happens to also have anticipated many aspects of this new push into disaggregation.  As you perhaps will recall (from all those Mach papers you've read...) the basic idea was to have a single micro-kernel that would host various O/S presentation frameworks: a few versions of Linux, perhaps versions of legacy IBM operating systems, etc.  Internally, one of those frameworks consisted of a set of processes sharing DLLs, some acting as servers and others as applications.  Memory was organized into segments with read/write/execute permissions, and all the underlying interactions centered on an ultra-fast form of RPC in which a single CPU core could run an application thread in segment A, then briefly suspend that thread and activate a thread context in segment B (perhaps A was an application and B is the file server, for example), run in B for a short period, then return to A.  The puzzle was to handle permissions (the file server can see the raw disk, but A shouldn't be allowed to, and conversely, the file server can DMA from a specific set of memory areas in A, but shouldn't be able to scan A's memory for passwords).  Then because all of this yielded a really huge address space, Mach ran into page table fragmentation issues that were ultimately solved with a novel software inverted page table.  And capabilities were used for the low-level message passing primitives.  Really cool stuff!

As you might expect, all of these elements had costs: the messaging layer, the segmentation model, context switching, etc.  Mach innovated by optimizing those steps, but keep these kinds of costs in mind, because disaggregation will turn out to run into similar issues.

Which brings us to today!  The modern version of the story was triggered by the emergence of RDMA as an option in general purpose data centers.  As you'll know if you've followed these postings, I'm an RDMA nut, but it isn't just me.  RDMA is one of those rare cases where a technology became very mature in a different setting (namely high-performance computing, where it serves as the main communications backbone for packages like the MPI library, and runs on InfiniBand networks), and yet somehow went mostly unnoticed by the general computing community.... until recently, when people suddenly "discovered" it and went bonkers.

As I've discussed previously, one reason that RDMA matured on Infiniband and yet wasn't used on Ethernet centered on RDMA's seeming need for a special style of credit-based I/O model, in which a sender NIC would only transfer data if the receiver had space waiting to receive the data.   It is only recently that the emergence of RoCE allowed RDMA to jump to more standard datacenter environments.  Today, we do have RDMA in a relatively stable form within a set of racks sharing a TOR switch, assuming that the TOR switch has full bisection bandwidth.  But RDMA isn't yet equally mature across routers, particularly in a COS/Spine model where the core network would often be oversubscribed and hence at risk of congestion.  There are several competing schemes for deploying RDMA over RoCE v2 with PPF at data-center-wide scale (DCQCN and TIMELY), but work is still underway to understand how those can be combined with Diffsrv or Enterprise VLAN routing) to avoid unwanted interactions between standard TCP/IP and the RDMA layer.  It may be a few years before we see "mature" datacenter-scale deployments in which RDMA runs side-by-side with TCP/IP in a non-disruptive way over RoCE v2 (in fact, by then we may be talking about RoCE v5)!  Until then, RDMA remains a bit delicate, and must be used with great care.

So why is RDMA even relevant to disaggregation?  There is a positive aspect to the answer, but it comes with a cautionary sidebar. The big win is that RDMA has a simple API visible directly to the end-user program (a model called "qpairs" that focuses on "I/O verbs".  These are lock-free, and with the most current hardware, permit reliable DMA data transfers from machine to machine at speeds of up to 200Gbps, and latencies as low as .75us.  The technology comes in several forms, all rather similar: Mellanox leads on the pure RDMA model (the company has been acquired and will soon be renamed Xylinx, by the way), while Intel is pushing a variant they call OMNI-Path, and other companies have other innovations.   These latencies are 10x to 100x better than what you see with TCP, and the data rates are easily 4x better than the fastest existing datacenter TCP solutions.  As RDMA pushes up the performance curve to 400Gbps and beyond, the gaps will get even larger.  So RDMA is the coming thing, even it hasn't quite become commonplace today.

RDMA is also reliable in its point-to-point configuration, enabling it to replace TCP in many applications, and also offers a way to support relatively low latency remote memory access with cache-line atomicity.  Now, it should probably be underscored that with latencies of .75us at the low end to numbers more like 3us for more common devices, RDMA offers the most NUMA of NUMA memory models, but even so, the technology is very fast compared to anything we had previously.

The cautions are the obvious ones.  First, RDMA on RoCE is really guaranteed to offer those numbers only if the endpoints live under a TOR switch that can support full bidirectional communication.  Beyond that, we need to traverse a router that might experience congestion, and might even drop packets.  In these cases, RDMA is on slightly weaker ground.

A second caution is simply that applications can't really handle long memory-access delays, so this NUMA thing becomes a conceptual barrier to casual styles of programming.   You absolutely can't view RDMA data-center memory as a gigantic form of local memory.  On the contrary, the developer needs to be acutely aware of potential delays, and hence will need to have full control over memory layout. Today, we lack really easily-used tools for that form of control, so massive RDMA applications are the domain of specialists who have a great deal of arcane hardware insight.

So how does this story relate to disaggregation?  A first comment is that RDMA is just one of several new hardware options that force us to take control logic out of the main data path.  There are a few other examples: with the next generation of NVRAM storage (like Intel's Optane), you can DMA directly from a video camera into a persistent storage card, and with RDMA, you'll be able to do so even if the video isn't on the same machine as the place you plan to store the data.  With FPGA accelerators, we often pursue bump-in-the-wire placements: data streams into a memory unit associated to the FPGA at wire rates, it does something, and then we might not even need to touch the main high-volume stream from general purpose code, at all.  So the RDMA story is pointing to a broader lack of abstractions covering a variety of data-path scenarios.  Moreover, our second caution expands to a broader statement: these different RDMA-like technologies may each bring different constraints and different best-case use scenarios.

Meanwhile, the disaggregation folks are taking the story even further: they start by arguing that we can reduce the power footprint of rack-scale computing systems if we build processors with minimal per-core memory and treat that memory more like a cache than as a full-scale memory.  Because memory runs quite hot but the heat dissipation is a function of the memory size, this can slash the power need and heat generation.  Then if the processor didn't really need much memory, we are golden, and if it did, we can start to think about ways to intelligently manage the on-board cache, paging data in and out from remote memories hosted in racks dedicated to memory resources and shared by the processor racks (yes, this raises all sorts of issues of protection, but that's the idea).  We end up with racks of processors, racks of memory units, racks of storage, racks of FPGA, etc.  Each rack will achieve a much higher density of the corresponding devices, which brings some efficiencies too, and we also potentially have multi-tenancy benefits if some applications are memory-intensive but others need relatively little DRAM, some use FPGA but some don't, etc.

The main issue -- the obvious one -- is latency.  To appreciate the point, consider standard NUMA machines.  The bottom line, as you'll instantly discover should you ever run into it, is that on a NUMA machine, DRAM is split into a few modules, each supporting a couple of local cores, but interconnected by a bus.  The issue is that although a NUMA machine is capable of offering transparent memory sharing across DRAM modules, the costs are wildly different when a thread accesses the closest DRAM than when it reaches across the bus to access a "remote" DRAM module (in quotes because this is a DRAM module on the same motherboard).  At the best, you'll see a 2x delay: your local DRAM might run with 65ns memory fetch speeds, but a "remote" access could cost 125ns.  These delays will balloon if there are also cache-coherency or locking delays: in such cases the NUMA hardware enforces the consistency or locking model, but it runs backplane protocols to do so, and those are costly.  NUMA latencies cause havoc.

Not long ago, researchers at MIT wrote a whole series of papers on optimizing Linux to run at a reasonable speed on NUMA platforms.

The cross-product of RDMA with NUMA-ness makes life even stranger.  Even when we consider a single server, an RDMA transfer in or out will run in slow motion if the RDMA NIC happens to be far from the DRAM module the transfer touches. You may even get timeouts, and I wonder if there aren't even cases where it would be faster to just copy the data to the local DRAM first, and then use RDMA purely from and to the memory unit closest to the NIC!

This is why those of us who teach courses related to modern NUMA and OS architectures are forced to stress that writing shared memory multicore code can be a terrible mistake from a performance point of view.  At best, you need to take full control: you'll have to pin your threads to a set of cores to some single DRAM unit (this helps: you'll end up with faster code.  But... it will be highly architecture-specific and on some other NUMA system, it might perform poorly).

In fact NUMA is probably best viewed as a hardware feature ideal for virtualized systems with standard single-threaded programs (and this is true both for genuine virtualization and for containers). Non-specialists should just avoid the model!

So here we have this new disaggregation trend, pushing for the most extreme form of NUMA-ness imaginable.  With a standard Intel server, local DRAM will be accessible with a latency of about 50-75ns.  Non-local jumps to 125ns, but RDMA could easily exceed 750ns, and 1500ns might not be unusual even for a nearby node, accessible with just one TOR switch hop.  (Optical networking could help, driving this down to perhaps 100ns, but that is still far in the future and involves many assumptions.)

There may be an answer, but it isn't obvious people will like it: we will need a new programming style that systematically separates data flows from control, so that this new style of out of band coding would be easier to pull off.  Why a new programming style?   Well, today's prevailing style of code centers on a program that "owns" the data and holds it in locally malloc-ed memory: I might write code to read frames of video, then ask my GPU to segment the data -- and the data transits through my DRAM (in fact the GPU would often use my DRAM as its memory source).  Similarly for FPGA.  In a disaggregated environment, we would give the GPU or the FPGA memory of its own, then wire it directly to the data source, and control all of this from an out of band control program running on a completely different processor.  The needed abstractions for that style of computing are simply lacking in most of today's programming languages and systems.  You do see elements of the story -- for example, Tensor Flow can be told to run portions of its graph on a designated TPU cluster -- but I would argue that we haven't yet found the right OS and programming language coding styles to make this easy at data-center scale.

Worse, we need to focus on applications that would be inherently latency-tolerant: latency barriers will translate to a slowdown for the end user.  To avoid that, we need a way of coding that promotes asynchronous flows and doesn't require a lot of hopping around, RPCs or locking.  And I'll simply say that we lack that style of coding now -- we haven't really needed it, and the work on this model hasn't really taken off.  So this is a solvable problem, for sure, but it isn't there yet.

Beyond all this, we have the issues that Mach ran into.  If we disaggregate, all of those same questions will arise: RPC on the critical path, context switch delays, mismatch of the hardware MMU models with the new virtualized disaggregated process model, permissions, you name it.  Today's hardware is nothing like the hardware when Mach was created, and I bet there are all sorts of cool new options.  But it won't be trivial to figure them all out.

I have colleagues who work in this area, and I think the early signs are very exciting.  It looks entirely plausible that the answers are going to be there, perhaps in five years and certainly in ten.  The only issue is that the industry seems to think disaggregation is already happening, and yet those answers simply aren't in hand today.

It seems to me that we also risk an outcome where researchers solve the problem, and yet the intended end-users just don't like the solution.  The other side of the Tensor Flow story seems to center on the popularity of just using languages everyone already knows, like Python or Java, as the basis for whatever it is we plan to do.  But Python has no real concept of resource locations: Tensor Flow takes Python and bolts on the concept of execution in some specific place, but here we are talking about flows, execution contexts, memory management, you name it.  So you run some risk that smart young researchers will demonstrate amazing potential, but that the resulting model won't work for legacy applications (unless a miracle occurs and someone finds a way to start with a popular language like Tensor Flow and "compile" it to the needed abstractions).  Can such a thing be done?  Perhaps so!  But when?  That strikes me a puzzle.

So I'll stop here, but I will say that disaggregation seems like a cool and really happening opportunity: definitely one of the next big deals.   Researchers are wise to jump in.  But people headed into the industry, though, who are likely to be technology users rather than inventors, need to appreciate that it is still too early to speculate about what might be successful, and when, and definitely too early for them to get excited: the bottom line message in the lecture I just gave on this topic!

Monday, 18 September 2017

What we can learn about specifications from ZooKeeper's asynchronous mode, and its unsafe ForceSync=no option?

At the time of this writing, ZooKeeper is surely the world's most widely used data replication tool.  You run it on a few machines, normally 3, and it offers a file system API with very strong guarantees to the user.  In fact, if configured to do so, ZooKeeper implements the Paxos specification: Leslie Lamport's formalism of the properties required for correct state machine replication.  (My post-doc, Weijia Song, points out that actually, the Zookeeper Atomic Broadcast, ZAB, isn't necessarily a true Paxos protocol, but the issue he raises is very subtle, so I'll set that to the side.  For our purposes here, ZAB is close enough).

In a recent blog posting, we discussed some of the missing aspects of that very specification.  As a result, when I read the ZooKeeper documentation, I was intrigued to realize that the documentation more or less urges that the system be configured to violate Paxos!  In fact the document is short, and easy to read, so have a look if you are skeptical. 

You'll learn about all sorts of parameters that represent ZooKeeper's response to those missing specification elements, such as how to deal with disks that fill up completely, or avoiding inconsistency in the list of servers running the ZooKeeper service.

And then, in the middle of the same document, you run into a fascinating option: there is a small section called "Unsafe configuration options" that explains that "The following options can be useful, but be careful when you use them. The risk of each is explained along with the explanation of what the variable does."  Then we read about an option called ForceSync: "If this option is set to no, ZooKeeper will not require updates to be synced to the media." There is no discussion of risks at all.

Some people know about this but think of it in terms of a broader approach to "using Zookeeper asynchronously".  Used asynchronously, Zookeeper lets you start a series of operations but either ignore their termination, or at least not wait one by one.  Of course flow control always kicks in eventually, to prevent congestion, but you end up with a stream of requests.  In this mode it is nearly universal that you would also set ForceSync=no.

So how safe are such actions?

Elsewhere, on the ZooKeeper blog, Flavio Junquera writes that the system would perfectly well if this option is used, and that it can offer big speedups.  He comments that for safety, there are several options: "You could consider using write barriers, or battery-backed raid SSD".  The write barrier remark relates to a Linux system call, "fsync".  A battery-backed raid SSD is a type of SSD storage with a DRAM cache that can hold pending writes in memory (in DRAM), but with battery backup so that if power fails, the pending writes will definitely complete.  Then behind the DRAM are a set of SSD storage units arranged to handle transfers in parallel, so that the aggregate bandwidth might be enough to keep up with the DRAM transfer rates.

On StackOverflow and elsewhere, you can easily find threads encouraging you to configure ZooKeeper with ForceWrites=no, and assuring the reader that nobody has ever observed any bad consequences.

In effect, there is very little discussion of risks, except in the sense of "yes, you should definitely use this feature, but remember to also do these other things...."

So what's the issue, and why is it interesting?

At the core of any Paxos implementation is the transaction log where Paxos stores its state.  In Derecho, this takes the form of replicated data residing in the replicated C++ objects defined by the developer.  In classic Paxos, it was a list of log entries associated with the "acceptor role".  Most people understand this to have been an append-only disk file, but my colleague and friend Robbert van Renesse, a Paxos expert, questions that assumption.  He thinks that Leslie was deliberately vague about where the logs live, with the intent that it could equally well be used as an in-memory atomic multicast.  Derecho does exactly that: it has one protocol, with two configuration options, and you get to pick.  Durable storage on disk gives you a durable Paxos, and in-memory storage, a form of atomic multicast with total ordering and fault-tolerance.

The same is true in ZooKeeper, in which performance centers on the speed of the ZooKeeper transaction log.  You need to tell it where you want the log to reside.  Some popular options include placing it in RamDisk (in memory), or on a real disk, or perhaps an SSD.  Above you saw recommendations that it be on a battery-backed raid SSD.

The problem is that if you just put the log on a normal disk or even a normal SSD disk, you get Paxos guarantees of durability... but you also see a heck of a big slowdown.  Partly this is because DMA to an SSD is quite slow compared to copying in memory.  But the bigger issue is that each time you do an SSD write, if you actually wait for the write to fully complete ("a forced sync"), you pay a full millisecond just waiting.

Even with concurrency this limits the typical SSD configuration of ZooKeeper to about 1000 write operations per second.  

Early in the ZooKeeper story, the developers ran into this issue, and added a new option: ForceSync=no.  With it, ZooKeeper "on its own" ceases to be a true Paxos log, because it will build a backlog of in-memory updates queued up to be written to disk, and won't actually carry out those updates instantly.  But it gains hugely in performance: 50,000 writes per second become completely feasible.  A 50x speedup... at what cost?

This is where those comments about battery-backed SSDs and write barriers enter the picture.  And this is the puzzle: in fact, you can use ZooKeeper safely in this mode, at no cost and no risk at all.  But it depends on your perception of cost, and of risk.

Lets start by setting ForceWrites=no but ignoring the helpful advice.  ZooKeeper will be buggy.  But, to be bit by this particular bug two things have to happen.  First, you need to have a service that crashes and develops amnesia about a batch of committed transactions (updates) that were pending at the time of the crash.  And second, someone or something needs to notice.

The point about "someone noticing" is the key to why so many applications get away with setting ForceSync=no, and yet pay no attention to Flavio's advice.  Think about the sequence of events for an application using ZooKeeper.  Some application is about not to complete something important, like launching the rocket ship.  So it writes to the ZookKeeper log "... two, one, ignition!" and presses the launch button.

Exactly as this occurs, the power goes out, and on recovery, the system has no record that the button was about to get pushed.  So we have an inconsistency that Paxos normally doesn't permit: Lamport requires that Paxos must never forget a committed transaction, meaning that once the application is told the commit has occurred, Paxos has an obligation to not lose it.

But this is not a likely failure sequence!  The amnesia part, sure, that really is likely.  A bit like with a normal Linux file system: if a program crashes before calling fsync, the last bytes it wrote could easily be lost (maybe even the last few thousand).  We know that, and learn to call fsync.  But someone actually caring, about that specific operation, yet neglecting to manually call fsync?  Seems very unlikely...

So here we have ZooKeeper acting... like Linux file systems normally act!  In fact, you can manually call fsync anytime you like in ZooKeeper, so if you do need it, there it is.  That's the write-barrier approach.

The battery-backed raid SSD option is less common.

So who is wrong: Leslie, for including this rule in the specification?   The good user, who learns to call fsync when necessary?  Or the bad user, for recklessly breaking the properties of Paxos, all for a lousy 50x or 100x speedup?

As a builder, I have to feel sympathy for any developer who wants the speed.  And I honestly question that Paxos specification.  Maybe the requirement really is too strong!  Couldn't it be reexpressed in terms of fsync: "no committed request will ever be lost if fsync was invoked, and completed after the commit?"

In fact the interesting issue here is that when ForceSync=no, ZooKeeper simply imposes an extra obligation on the behavior of the developer (use fsync, or confirm that you have the right kind of specialized SSD).  As we discussed in that prior blog entry, Paxos already imposes obligations on its users, and doesn't express those either.  Why is this different?

Yet I also understand Leslie.  I've asked him about this, and he thinks developers will just get it wrong.  They want the speed, because otherwise they look bad, so they flip this switch, but do something for extra speed in a situation where it really isn't appropriate.

Here in a college town, with students who definitely drive unsafely and fast, I get it.

How many of the developers who push ZooKeeper's insane speed button actually know what they are doing, and think about when to manually call fsync?  Yet on the other hand, how many of their applications would break if the ZooKeeper storage subsystem were to slow down by 50x or 100x?

So you tell me: should systems follow the ZooKeeper lead?

Seriously: what do you think?  Should Derecho support ForceSync=no?

Saturday, 15 April 2017

Will smart memory be the next big thing?

We're fast approaching a new era of online machine learning and online machine-learned behavior: platforms that will capture real-time data streams at high data rates, process the information instantly, and then act on the output of the processing stage.  A good example would be a smart highway that tells cars what to expect up around the next curve, or a real-time television feed integrated with social networking tools (like a world-cup soccer broadcast that lets the viewers control camera angles while their friends join from a remote location).

If you ask how such systems will need to be structured, part of the story is familiar: as cloud-hosted services capturing data from sensors of various kinds (I'm including video cameras here), crunching on it, then initiating actions. 

A great example of such a service is Microsoft's Cosmos data farm.  This isn't a research platform but there have been talks on it at various forums.  The company organized a large number of storage and compute nodes (hundreds of thousands) into a data warehouse that absorbs incoming objects,  then replicates them onto a few SSD storage units (generally three replicas per object, with the replication pattern fairly randomized to smooth loads, but in such a way that the replicas are on fault-independent machines: ones that live in different parts of the warehouse and are therefore unlikely to crash simultaneously).

Once the data is securely stored, Cosmos computes on it: it might compress or resize an image or video, or it could deduplicate, or run an image segmentation program.  This yields intermediary results, which it also replicates, stores, and then might further process: perhaps, given the segmented image, it could run a face recognition program to automatically tag people in a photo.  Eventually, the useful data is served back to the front-end for actions (like the smart highway that tells cars what to do).  Cold but valuable data is stored to a massive backend storage system, like Microsoft's Pelican shingled storage server.  Unneeded intermediary data is deleted to make room for new inputs.

Thus Cosmos has a lot in common with Spark, the famous data processing platform, except on a much larger scale, and with an emphasis on a pipeline of transformations rather than on MapReduce.

If we step way back, we can start to perceive Cosmos as an example of a smart memory system: it remembers things, and also can think about them (process them), and could potentially query them too, although as far as I know Cosmos and Spark have limited interactive database query functionality.  But you could easily imagine a massive storage system of this kind with an SQL front-end, and with some form of internal schema, dynamically managed secondary index structures, etc.

With such a capability, a program could interrogate the memory even as new data is received and stored into it.  With Cornell's Derecho system, the data capture and storage steps can be an asynchronous pipeline that would still guarantee consistency.  Then, because Derecho stores data into version vectors, queries can run asynchronously too, by accessing specific versions or data at specific times.  It seems to me that the temporal style of indexing is particularly powerful.

The interesting mix here is massive parallelism, and massive amounts of storage, with strong consistency... and it is especially interesting that in Derecho, the data is all moved asynchronously using RDMA transfers.  Nobody has to wait for anything, and queries can be done in parallel.

Tomorrow's machine learning systems will surely need this kind of smart memory, so for those of us working in systems, I would say that smart memory architectures jump out as a very exciting next topic to explore.  How should such a system be organized, and what compute model should it support? As you've gathered, I think Cosmos is already pretty much on the right track (and that Derecho can support this, even better than Cosmos does).  How can we query it? (Again, my comment about SQL wasn't haphazard: I would bet that we want this thing to look like a database).  How efficiently can it use the next general of memory hardware: 3-D XPoint, phase-change storage, high-density RAID-style SSD, RDMA and GenZ communication fabrics?

Check my web page in a few years: I'll let you know what we come up with at Cornell...

Wednesday, 28 December 2016

Next generation memory technologies

During the past few months I've had time to talk to Dave Patterson (Berkeley), Dave Cohen (Intel) and Pankaj Mehra (Sandisk/WD) about the next generation memory hierarchy.  This blog seems like a good way to organize what I'm learning and to jot down a few thoughts.

First, we're about to see another major technology dislocation, similar to that associated with RDMA (and actually it will include an RDMA dimension).  Here's why I say this:
  • There are a LOT of a new technologies in the pipeline, including 3-D XPoint memory, much larger SSD (NAND) storage systems with battery-backed DRAM caches, phase-change memory, and probably more.  For those unfamiliar with the terms, normal computer memories are usually referred to as SRAM (the super fast kind used for registers) and DRAM (main memory storage).
  • They have very different properties.  3-D XPoint is a persistent memory technology that can run nearly as fast as DRAM when evaluated purely in terms of throughput, and with only a very small access delay (a few clock cycles more than for DRAM).  It offers full addressability and byte-by-byte atomicity, and it can keep up with RDMA, so we should be able to direct RDMA data streams directly into 3-D XPoint persistent storage.  The issue for 3-D XPoint is likely to be its initial price: until volume becomes very large, this will be a fairly costly form of storage, more similar in price to DRAM memory than to SSD/NAND flash.
  • Battery backed flash (SSD/NAND) has been around for a while.  It takes an SSD disk and then puts a large DRAM cache in front of the disk, with a control processor and a battery to keep the unit alive even if the host machine crashes.  The idea is that once you've written to the DRAM cache (which you can do at full speeds and even using RDMA), you won't have to worry about persistency because if power is lost or the host crashes, the little control device will finish any pending transfers.  But because NAND has lower transfer rates, you run into the issue that at RDMA speeds you can easily fill the entire cache before the system would have time to DMA the data onto the back-end flash storage system, so any high speed solution will need to either limit total transfer rates or stripe data across a bank of these units.
  • Rotational disk is quite slow by the standards of either of these technologies, but with new coding techniques ("shingling") offers some benefits that neither of the others possesses: it has really massive capacity, and doesn't suffer from "write leveling", a notorious problem for flash (if you rewrite a block too many times, the block degrades and can no longer record the data).
I didn't list phase-change memory here because I don't know as much about it, but people tell me that it has huge potential as well.  I mentioned that 3-D XPoint will initially be fairly expensive (unless companies like Intel decide to price it low to push volumes up quickly).  In contrast, SSD and rotational disk remain quite cheap, with SSD relatively more expensive than rotational disk, but quite a bit cheaper than 3-D XPoint.  On the other hand, if you put a battery-backed cache and an ARM co-processor on your SSD store, it becomes a much more costly storage solution than it would be if you had one battery-backed DRAM cache for the whole system and shared it across your fleet of SSD disks.

We need to think of these memory technologies in the context of other technologies, such as:
  • RDMA, mentioned above.
  • NUMA hardware: with modern multicore systems, a memory unit can be close to a core or further away.  It is very important to ensure that your memory blocks are allocated from nearby memory; otherwise every access can incur a huge penalty.
  • NetFPGA coprocessors, and GPU coprocessors: increasingly popular and able to run at line data rates but only if the pipeline is very carefully crafted.
  • Other forms of data capture and data visualization hardware that might use DRAM as their main way to talk to the host (your display already does this, but we'll see more and more use of 3-D visualization technologies, novel forms of video recording devices and new interactive technologies).
  • Various forms of caches and pipelines: each technology tends to have its own tricks for keeping its compute engine busy, and those tricks invariably center on pipelining, prefetching, data prediction, etc.  If we move data around, we potentially move data from or into memory being computed upon by some device, and then either we might see the "wrong" data (e.g. if a specialized compute engine signals that it has finished, but its results are still in a pipeline being written to the output memory), or we might start the specialized compute engine up prematurely.  In fact we even see this with our battery-backed DRAM/NAND mix, or with 3-D XPoint, where is takes a few clock cycles before data written to the device has really become persistent within it.
Some of these technologies are block oriented: the main processor cache operates in terms of blocks that we call "cache lines", an SSD would normally be structured into blocks of data, and a rotating disk invariably is.  Others are byte addressable, like 3-D Xpoint and DRAM.

So we have quite a range here of speeds, price points, and addressability models.  More complications; to the extent that these technologies have pipelines or caches or other internal memory structures, there isn't any standard way to flush them.  Thus when I receive an RDMA data transfer into my machine and the RDMA NIC interrupts to say "data received", it isn't always obvious when it would be safe to use that data, and how.  RDMA vendors ensure that CPU access to the received data will operate correctly: I can do any kind of computation on it that I want, or initiate a new outbound RDMA.  But I want to turn around and ask my GPU to compute on the received data, it isn't obvious how to ensure that the GPU subsystem won't have cached some form of data of its own, that the RDMA transfer overwrote and hence invalidated, and if I can't flush those caches, I have no good way to be sure the GPU will "see" my new bytes and not the old ones!

A further puzzle is that in a rack-scale setting with NUMA machines, memory management potentially becomes very complex.  RDMA makes it pretty much as cheap to pull in data from other machines as from my own: after all, the RDMA network runs as fast or faster than the DMA transfer from an SSD or a rotational disk.  So the entire cluster potentially shares a huge amount of persisted memory, subject to just small latencies for accessing the first byte, provided that my transfers are large.  With byte addressing, local DRAM is vastly faster than remote 3-D XPoint accessed over RDMA: even if the access will be handled by hardware, we can't eliminate those microseconds of setup delay.

Here's another thought: suppose that we shift perspective and ask ourselves what the application itself is likely to be doing with all of this persisted storage.  I like to use two examples to shape my thinking.  The first is that of self-driving cars sharing a huge world model that they read and update (the world model would include descriptions of the cars and their "plans" but also of everything they encounter and might need to chat about: other vehicles that aren't using the same self-driving technologies, pedestrians, transient road conditions like black ice or potholes, etc).  And my second example is that of a bank logging financial transactions.

Here one instantly notices that there would be a need to keep fresh data easily accessible at low delays, but that older data could either be garbage collected or archived.  So beyond the need to manage memory even for immediate uses, there is a broader need to think about "long term data curation".  In the case of the bank, protection becomes an issue too: both to protect secrets and also to prevent tampering.

I don't have a magic answer here (nobody does) but I do think the picture highlights a huge opportunity for research in the operating systems and storage communities.  Honestly, this looks to me like a situation in which we need a whole need operating system specialized just on these questions: there is an issue of what the proper abstractions should be, and how one would program against them, and how the technologies enable doing so (or prevent us from doing so).

Then we should ask about new opportunities.  The self-driving car example points to a deep integration of storage with machine-learning applications.  What are the access patterns that arise in such cases, and how does this shape our caching needs?  What about replication?  We clearly will need to replicate data, both for fault-tolerance and for speedy local access in the case of byte-addressing data where low-latency is key.   Get such questions right, and suddenly we open the door to new kinds of medical devices that capture, process and display imaging as the operation advances; get them wrong and the same mix of hardware might be useless in the operating room!

I'll stop here: my blog entries are always way too long.  But what an exciting time to do research in systems... I'm jealous of the young researchers who will get a chance to really tackle these open questions.  And I'm looking forward to reading your SOSP papers once you answer them!